Scenario Village: Difference between revisions
From Portland NET Wiki
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|'''Background noise''' | |'''Background noise''' | ||
|Proctors can set up a sound system in the Village with white noise, or play stressful noises such as loud traffic, explosions, chainsaws, people screaming in distress, political stump speeches, [https://vimeo.com/658557339 angry goats], the [https://youtu.be/LANHWwEjOAU?t=63 theme music] from "Conan the Barbarian", and more. Background noise will also interfere with use of tactical radios. | |Proctors can set up a sound system in the Village with white noise, or play stressful noises such as loud traffic, explosions, chainsaws, people screaming in distress, political stump speeches, [https://vimeo.com/658557339 angry goats], the [https://youtu.be/LANHWwEjOAU?t=63 theme music] from "Conan the Barbarian", and more. Background noise will also interfere with use of tactical radios. | ||
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|'''Building damage''' | |||
|Some sides of the buildings may have signs with messages such as "The back of the house has partially collapsed". Players should treat the signs as literal during the exercise. | |||
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|'''Downed electrical wires''' | |'''Downed electrical wires''' | ||
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*'''Prepare for some stress.''' For the exercise to be a meaningful training experience, the exercise designer is going to introduce some level of stress. If you find the exercise easy, the exercise designer did their job poorly. If you find an exercise ''too'' stressful, ask your Incident Team Leader or the exercise proctors to turn it down, and/or check out with your Team Leader and take a break on the observation deck. | *'''Prepare for some stress.''' For the exercise to be a meaningful training experience, the exercise designer is going to introduce some level of stress. If you find the exercise easy, the exercise designer did their job poorly. If you find an exercise ''too'' stressful, ask your Incident Team Leader or the exercise proctors to turn it down, and/or check out with your Team Leader and take a break on the observation deck. | ||
*'''The exercise is not a competition''' between volunteers on a shift. On the contrary, as they would in the real world, PBEM encourages Players to work collaboratively. | *'''The exercise is not a competition''' between volunteers on a shift. On the contrary, as they would in the real world, PBEM encourages Players to work collaboratively. | ||
*'''Don't fret about "failure" or "making mistakes".''' As long as everyone walks away from the exercise uninjured (in the real-world) the only way you can "fail" is by not learning anything. Use the Scenario Village space and time to make mistakes and experiment; that's exactly why we exercise. It is strange the number of volunteers who walk away from Scenario Village feeling unsettled, even dispirited, like they "didn't do a good job". As long as you learn from the exercise, you did a good job. Go get some (locally made) ice cream when it's over, OK? You earned it. | *[[File:ScenarioVillage.Ross1.jpg|alt=Bob Ross would have made an excellent Scenario Village proctor.|thumb|'''''Figure 3:''''' ''Bob Ross would have made an excellent Scenario Village proctor.'']]'''Don't fret about "failure" or "making mistakes".''' As long as everyone walks away from the exercise uninjured (in the real-world) the only way you can "fail" is by not learning anything. Use the Scenario Village space and time to make mistakes and experiment; that's exactly why we exercise. It is strange the number of volunteers who walk away from Scenario Village feeling unsettled, even dispirited, like they "didn't do a good job". As long as you learn from the exercise, you did a good job. Go get some (locally made) ice cream when it's over, OK? You earned it. | ||
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