Scenario Village: Difference between revisions
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A typical timeline for one day at Scenario Village will usually look like this (delays can and often do happen, and the schedule is adjusted accordingly): | A typical timeline for one day at Scenario Village will usually look like this (delays can and often do happen, and the schedule is adjusted accordingly): | ||
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! colspan="2" |AM SHIFT | ! colspan="2" |AM SHIFT |
Revision as of 15:47, 4 September 2022
Scenario Village is a 13,400 square foot indoor "mock town" owned and operated by the Portland Police Bureau. The Village layout includes six buildings (commercial and residential), streets, alleyways, and an observation deck.
It is one of the most high quality training opportunities available to NET volunteers.
NET volunteers use the Village several times a year for comprehensive response exercises. In a typical single exercise, NETs conduct search and rescue, triage, medical treatment, radio communications, SUV management, and leadership/delegation to respond to moulaged "survivors". A single exercise at Scenario Village can include distinct neighborhood teams or members from many teams working together. Most exercises last an hour, and teams may have the option of: doing an initial run-through, pausing and assessing successes/deficiencies, and then resetting and exercising again to instill motor memory to successful response routines and practices.
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Exercise Information
All subheadings in this section describe a typical Scenario Village exercise, but much of what is listed here is variable and can be changed in some way. The Village is versatile enough that the PBEM exercise organizer could consider any number of alternative training scenarios, or add/take away/change any of the exercise elements described below. The PBEM exercise organizer is responsible for appropriately shaping expectations about the exercise if anything described in this section is going to change.
This goes for the typical exercise scenario for Scenario Village, which is: NET rescuers are responding in their neighborhood in the aftermath of a megathrust earthquake and mass casualty situation (MCI) on an afternoon with clear weather.
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Exercise Location, Rules, and General Expectations
Scenario Village takes place at the Portland Police Bureau Training Division facility, 14912 NE Airport Way in Portland.
NETs and others associated with these exercises are guests of the Portland Police Bureau. NETs continuing to be allowed to exercise at Scenario Village depend on following rules of this highly secure facility. Failure to follow appropriate conduct can result in a permanent ban from the facility, and possibly removal from the NET program.
Rules include:
- In all things, follow the NET Code of Conduct.
- Remember that we are guests here; follow the Campsite Rule and leave the space better than how you found it. Clean up trash and other disposables.
- Follow any and all instructions given to you by PPB officers and employees. Follow any posted rules at the facility.
- Unless given permission and/or escorted by PPB or PBEM staff, you may not enter any area of the building besides the immediate lobby (including restrooms) and the Village.
- Follow all identification protocols you are instructed to. You will likely be provided with a color-coded paper bracelet to identify you as an exercise participant; do not remove it while in the facility.
- Do not leave any facility doors open behind you. NEVER chock a door or leave an outside door open (unless you're in the Village).
- Do not bring guests without clearing them first through PBEM. If they are not a NET volunteer, they may need to undergo a criminal background check.
- Sign in when you arrive. If the scatterbrained PBEM employee running the exercise forgot to bring a sign-in sheet, make one and turn it in to PBEM.
- Do not bring cutting instruments/sharp instruments into the exercise area (bandage shears are an exception). PPB personnel will confiscate them, to be returned to you before you leave. That's right, no small pocketknives or multitools with pocketknives either.
- Do not leave any permanent markings on any walls. If you want to make building markings in the Village, use a sheet of paper.
- THE MAGIC WORDS ARE "REAL WORLD!" If a Player/Survivor/Proctor at any time observes something unsafe, or a situation that is about to become unsafe, they should yell "REAL WORLD". Anyone in earshot must pause what they are doing, a proctor will assess the situation, and un-pause the exercise when appropriate.
General tips about facility use:
- Take extra precautions to make sure you arrive on time. Again, this is a secure building. Not only is the front door kept locked, but so are all areas of the building. If you are late, you have to call someone inside (who may not hear their phone because of background noise), and then someone has to be escorted through locked areas to get you and escort you back.
- Exercise the way you would respond. Be ready to put your team's Operations Plan into action if you have one. For equipment, with the exception of sharp/cutting instruments, bring the equipment you would bring in a real deployment. Doing these things will reveal the best and deficient practices in the way you prepare your equipment and how you organize your team.
- There are working restrooms in the Village. You don't need to worry about holding it after you enter the exercise area, or use some darkened Scenario Village alleyway (which will absolutely get you ejected).
- Have key phone numbers handy. If you are late, or get locked out of an area, be ready to call a fellow NET in the exercise or a proctor so someone can let you in.
- If you happen to see any moulaged Survivors avoid looking at them if you can. That's like seeing answers before an exam. Anyway, staring at someone's injuries is just rude.
- You will be frisked and your bags thoroughly checked by a PPB or PBEM employee. So leave the bazooka at home, ok?
- Keep track of which and how much/many disposable supplies you use in the exercise, and report that to the NET Coordinator by email after the exercise. Disposable supplies might include bandages, emergency blankets, masks, caution tape, and so on. PBEM will have replacement supplies shipped to you shortly after the exercise.
- We do not serve lunch to Players at Scenario Village; Players should bring their own easily-contained food if they think they might get hungry. We will provide lunch to Proctors and Survivors.
Preparing yourself mentally:
- Prepare yourself mentally for some stress. In order for the exercise to be a meaningful learning experience, the exercise designer is going to introduce some level of stress. If you felt no stress at all, the exercise designer did poorly at their job. If you find an exercise too stressful, ask your Team Leader or the exercise proctors to turn it down, and/or check out with your Team Leader and take a break on the observation deck.
- Don't fret about "failure" or "making mistakes". As long as everyone walks away from the exercise (real-world) uninjured, the only way you can "fail" an exercise is by not learning anything. Use the Scenario Village space and time to make mistakes and experiment; that's exactly why we exercise! It is strange the number of volunteers who walk away from Scenario Village feeling unsettled, even dispirited, like they "didn't do a good job". That's the point! Congratulations! As long as you learn from the exercise, you did a good job. Go get some (locally made) ice cream when it's over, OK? You earned it.
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Exercise Objectives and Core Capabilities
The following exercise objectives in the table below describe the expected outcomes for the exercise. The objectives are linked to core capabilities, which are distinct critical elements necessary to achieve the specific mission area(s).
Exercise Objectives | Core Capabilities |
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Organize a command post | Leadership/delegation, operations planning, radio communications, organizing/distributing/using documents. |
Conduct search for survivors | Size-up, marking buildings, search patterns. |
Triage survivors | Injury triage, limited medical treatment, establishing medical triage area. |
Survivor recovery | Cribbing, patient packaging, patient transport to triage area. |
Team support radio communications | Proper use of FRS/GMRS radios, frequencies, and tactical communication. |
Report to the ECC | Proper use of the DAMM. |
Manage SUVs | Disaster psychology, volunteer management. |
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Exercise Assumptions and Artificialities
In any Scenario Village exercise, assumptions and artificialities may be necessary to complete play in the time allotted and/or account for logistical limitations. Scenario Village participants should accept that assumptions and artificialities, and not allow these considerations to negatively impact their participation.
- Cell service is "down"; players cannot use cell phones to communicate with each other. However, participants may use the DAMM.
- Because of security rules of the Village, players cannot carry cutting instruments/sharp instruments into the exercise area.
- "Survivors" will wear triage cards around their necks with information about their condition such as heart rate, etc. Many "survivors" will also wear moulage to simulate injuries.
- Players are NOT permitted to mark up the buildings in the Village (to convey casualties inside, etc). Large sticky note pads will be provided to write on and place on the outer walls of buildings.
- There are no patient transports down stairs. Where Players would normally transport a patient down a set of stairs, the actor will stand up and walk down slowly with the responding Players.
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Variable Exercise Elements
The following exercise factors can be adjusted, added, or removed by exercise proctors to make the exercise more or less challenging.
Element | Settings |
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Aftershocks | Proctors can whistle for attention and declare that an aftershock is taking place. That might change some elements in the exercise such as injury statuses, missing people, or relevant building damage. |
Background noise | Proctors can set up a sound system in the Village with white noise, or play stressful noises such as loud traffic, explosions, chainsaws, people screaming in distress, political stump speeches, angry goats, the theme music from "Conan the Barbarian", and more. Background noise will also cloud up use of tactical radios. |
Downed electrical wires | Proctors may set up downed wires that present a hazard and must be worked around. |
Fallen debris | Fallen debris in the form of wood blocks might cover a Survivor. |
Gas meter | A gas meter attached to a building may be leaking (sound simulated by a SCBA tank). |
Hazardous Materials NFPA 704 diamond | Participants might see an NFPA 704 diamond-shaped sign warning of hazardous materials in a building. |
Lighting | Proctors can use the artificial light and the large access doors in the Village to control visibility and simulate time of day, up to and including pitch dark. Individual buildings also have their own exterior and interior lighting. |
Persons with Disabilities | One or more Survivors may be using a wheelchair or other assistance device, have a service animal, or have some other condition that bears on how the Players choose to respond. |
Persons who do not speak English | Players may encounter one or more survivors who do not speak English. |
Smoke machine | To simulate high dust (NOT smoke from a fire, which NET volunteers cannot respond to), proctors may set up a smoke machine to reduce visibility for participants. |
Strobe | Sometimes a strobe light will be installed in an area to increase the stress and confusion level. |
Survivors (injured) | Possibly the most important exercise element is the number and condition of injured Survivors. |
Survivors (uninjured) | Uninjured Survivors may be helpful SUVs, unhelpful SUVs, someone providing information, someone trapped, or someone causing trouble. |
Exercise Timeline
As with all other parts of this section, this subsection describes the usual routine. However, the usual routine is subject to change without notification.
Before you visit the Scenario Village facility, please view the section on how to prepare for the exercise and arrive ready to go.
A typical timeline for one day at Scenario Village will usually look like this (delays can and often do happen, and the schedule is adjusted accordingly):
AM SHIFT | PM SHIFT | TIME | Personnel | Activities | ||
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From | To | From | To | |||
0800 | 0900 | 1230 | 1330 | 60 min. | All non-Player personnel | Set up Village for play, moulage Survivors, set up refreshments in the lobby. |
0830 | 0900 | 1300 | 1330 | 30 min. | Players | Players arrive at PPB Training Division and gather in lobby, discuss operations plan, clarify player roles (led by Incident Team Leader). Doors will not open to Players sooner than this time. |
0900 | 0910 | 1330 | 1340 | 10 min. | Players, Proctors, and Observers | All-hands safety briefing; a proctor will go over safety rules and exercise expectations. |
0910 | 0930 | 1340 | 1400 | 20 min. | Players, Survivors, PPB personnel | All Players, Survivors, Observers, and Proctors bag checked, marked, and cleared for entry into the Village area. As Survivors process in, Proctors will place them and answer questions. Meanwhile, Players gather in the Village ready room and/or outside doors to the Village and discuss operations planning further. |
0930 | 1015 | 1400 | 1445 | 45 min. | All Players and Proctors | First run through for Players. More or less time may be provided by Proctors during this period depending on how much the Players are struggling with the response effort. |
1015 | 1030 | 1445 | 1500 | 15 min. | All Players, Survivors, and Proctors | Hotwash and assessments for the first run through. Proctors usually start with most critical observations, and then the ITL is asked for their opinion. Survivors will sometimes make observations as well. |
1030 | 1045 | 1500 | 1515 | 15 min. | All Players, Survivors, and Proctors | Players briefly retire to the staging area to plan the next run. Meanwhile, Proctors reset the Village and re-place the Survivors. |
1045 | 1130 | 1515 | 1600 | 45 min. | All Players, Survivors, and Proctors | Second run through for Players. |
1130 | 1200 | 1600 | 1630 | 30 min. | All Players, Survivors, and Proctors | Final hotwash and discussion; parting reminders. Players/Survivors/Observers go home, Proctors remain to pack up the Village and clean up. PLEASE let the Proctors cut off at this time so they can go home when they plan to; if Players or others have questions or observations they would like to add, they should email a NET Coordinator. |